![]() As well as the main power supplies and monitoring equipment, the most prominent feature of the Containment Unit was the "air-lock" through which the ghosts were transferred into the Unit from the Traps. It took up most of the basement, which was walled-off to create a space in which the captured ghosts could be incarcerated, leaving only a relatively small portion of the basement accessible. In 1984, the Containment Unit was constructed in the Firehouse. ![]() History Primary Canon History Ghostbusters (1984) The Containment Unit in Ghostbusters: The Board Game, deemed a Tertiary Canon, loosely follows the events of IDW Comics. The Containment Unit in 88MPH Comics, deemed a Tertiary Canon, follows the events of Ghostbusters and Ghostbusters II. The Containment Unit (prime) appears in the IDW Comic Series, a Secondary Canon, which follows Ghostbusters (1984) and Ghostbusters II, also includes some elements from Ghostbusters: The Video Game (Realistic Versions) and Ghostbusters: The Video Game (Stylized Versions) as well as being canon to Tobin's Spirit Guide (Insight Editions). In Ghostbusters: The Video Game (Realistic Versions), a Secondary Canon, Ghostbusters (1984) and Ghostbusters II pre-date the game, Ghostbusters: Afterlife conflicts with the game. The Containment Unit in the Primary Canon is developed from Ghostbusters (1984) and Ghostbusters: Afterlife. 9.3 Secondary Canon (Expanded Universe) Images.5.7 Ghostbusters: The Board Game Trivia.5.5 Ghostbusters: The Video Game Trivia.2.3.1 Ghostbusters: The Video Game (Stylized Versions).2.3 Secondary Canon (Expanded Universe) History.2.2.1 Ghostbusters: The Video Game (Realistic Versions).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |