![]() column O: province terrain - choose from plains, forest, wetlands, hills, mountains, farmlands, steppe, drylands, desert, floodplains, taiga, jungle columns I - L are for the de jure structure (empire, kingdom, duchy, county) only I can be left empty Impassable mountains 'IM' also exists but it is the same as Wasteland - vanilla doesn't distinguish the two. Blank is land, 'R' is for rivers, 'L' for lakes 'O' for oceans, 'W' is wasteland and Impassable Seas is 'IS'. columns C - E is the RGB value of the province in the provinces.bmp column A is a comment I use it to give every kingdom its heading every line corresponds to a single province Also edit "installdir" in a similar fashion -> point it to where Crusader Kings 3 is installedĤ) Open up provinceDef.xls you copied in 2) Make sure that either "/" or "\\" are used in the directories. Open config.properties with a text-editor and put the directory of your mod folder right of the 'moddirectory='. Extract the archive to a directory of your choice Install Java 13 if your system isn't running it already put provinceDef.xls in a new folder _mapFiller (also inside your mod folder)ģ) Download the Tool this thread is all about PS, applies to all versions of W3ME:To set up the War3 Model Editor to load data (be it MPQs, or CASC in v1.08) from a specific folder, you will want to set up the string Registry value InstallPath in the registry key HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III\ to point to the Warcraft 3 data folder you wish to use.įor a more step-by-step explanation, check this comment by StormKnight.- create the map_data folder inside your mod folder and put in the files of the map you drew before Requires the 64-bit Visual C++ 2015 runtime. This version currently works best with 1.29 MPQs or 1.31+ CASC. MagosX has given me permission to post it, so I would like to thank him for that as well as making a great model editor with a very readable codebase! * Replaceable IDs 36 and 37, as well as a few more event objects are added from entries in the game data (thank you And more!įeel free to contact me if there's any bugs or regressions you wish to report. * Loading assets from CASC (no CASC browser at this time due to library limitations) * Hierarchical loading of textures (a texture referenced as tga in a model will no longer fail to load if the file is for example blp) * Support for v1000 (1.32) and v1100 (1.33, only loading for now) SD MDX models * Edit texture paths directly from the textures window (no need for MDL for this) You can now also download a new version, v1.08 beta, which was updated by me and has some nice new, albeit still to be thoroughly tested, features: It appears 1.28 files work the best in v1.07 UPDATE 3 //by BogdanW3The v1.07 zip has been repacked to include the dll needed to make it run without having to install the DirectX runtime, thank you to Super Good for noting that that's the proper way to do things now with deprecation of Direct3D9 taking place. As described by Hermit in this post, you will need to have/find a copy of the old MPQs & put them where War3 Model Editor can find them in order for it to work properly. (Alternatively, as Hermit describes here, you can Google & download the specific file 'd3dx_9.dll' needed by W3ME.) (Doesn't apply to beta v1.08)Ī new issue with 1.30+ is its use of the CASC data system, replacing the old MPQ system. One common issue over the years was missing DLLs as described in this post by Hero_Lief and this message by Pyf, the DirectX Installer can be downloaded here. Enjoy! UPDATE 2 //by KhyrberosIn recent years, both with modern OSes & with Reforged, W3ME might require a few adjustments to work properly. ![]() I have updated the tool to v1.07 and added some keywords for searching. * ms3d (Milkshape) UPDATE 1 //by RuiHey people, it's Rui. * A tool to create colored text for Warcraft 3 ![]() * Ability to convert between the texture formats * Ability to convert between the model formats * Can import other model formats (importers stored in DLLs) * Can save/load the model formats *.mdl and *.mdx
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